GPU optimization
Frame analysis with PIX, RenderDoc, GPAD and Razor. We find the stalls, the overdraw and the bandwidth walls, and we fix them.
Services
We slot into your engine as senior contractors with no ramp-up and no hand-holding, and own the hard rendering and engine problems most teams would rather not.
Frame analysis with PIX, RenderDoc, GPAD and Razor. We find the stalls, the overdraw and the bandwidth walls, and we fix them.
Ship one renderer on PC, PS5, Xbox Series, Switch and mobile. Clean backend abstraction across Vulkan, DirectX 12 and Metal.
Forward, deferred and clustered pipelines, plus modern shader pipelines and SRT / resource-binding infrastructure.
What clients say
Unedited feedback from contract clients. Names withheld.
“Shady brings a whole ton of expertise in complicated engineering topics. Great understanding of shader pipelines and a very in depth knowledge of game systems. Asks the right questions, works efficiently, and communicates really well.”
“Working with Shady has been an excellent experience. He is a highly skilled programmer who consistently delivers clean, efficient, and well-structured code. Beyond his technical ability, he is very professional, communicates clearly, and understands requirements quickly, which makes collaboration smooth and productive.”
Also
Deep work in Unreal 4/5, Godot, proprietary engines and cross-platform rendering frameworks. We adapt to your codebase, not the other way around.
Beyond games: realtime 3D apps, data visualization and SDK rendering (think SciChart's 2D/3D charts), plus full game development.
A from-scratch multiplatform C++ engine across six platforms and five graphics APIs. Run it live in your browser and judge the work for yourself.
Get in touch
Platform, engine, the problem you are hitting and a rough timeline are enough to start. You'll hear back from Shady directly.