Services

A graphics programming consultancy for studios that ship.

We slot into your engine as senior contractors with no ramp-up and no hand-holding, and own the hard rendering and engine problems most teams would rather not.

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GPU optimization

Frame analysis with PIX, RenderDoc, GPAD and Razor. We find the stalls, the overdraw and the bandwidth walls, and we fix them.

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What clients say

Unedited feedback from contract clients. Names withheld.

“Shady brings a whole ton of expertise in complicated engineering topics. Great understanding of shader pipelines and a very in depth knowledge of game systems. Asks the right questions, works efficiently, and communicates really well.”
Client, graphics system for a game UI framework
“Working with Shady has been an excellent experience. He is a highly skilled programmer who consistently delivers clean, efficient, and well-structured code. Beyond his technical ability, he is very professional, communicates clearly, and understands requirements quickly, which makes collaboration smooth and productive.”
Client, DirectX rendering fix

Also

Engine work and realtime 3D.

Engine & framework integration

Deep work in Unreal 4/5, Godot, proprietary engines and cross-platform rendering frameworks. We adapt to your codebase, not the other way around.

Realtime 3D & game development

Beyond games: realtime 3D apps, data visualization and SDK rendering (think SciChart's 2D/3D charts), plus full game development.

Our own engine, SETech

A from-scratch multiplatform C++ engine across six platforms and five graphics APIs. Run it live in your browser and judge the work for yourself.

Get in touch

Not sure which of these you need?

Platform, engine, the problem you are hitting and a rough timeline are enough to start. You'll hear back from Shady directly.