Split-E Software
SETech Engine · Live OpenStreetMap · WebGPU

World Alone

About this demo ↓ ‹ Back to Split‑E

Pick a place. Explore it in 3D.

Choose anywhere on the world map, then walk its streets, drive a car or fly above the city. Built live from OpenStreetMap.

Streaming your streets…

      
Go somewhere
World statusWaiting for the engine…
Streaming details
Queued0
In flight0
Retrying0
Failed0
FPS--
Ground0/0
World0/0
12:00

Time stays fixed while clouds drift and change shape. Set cloud drift to zero to stop their travel.

Clouds

Walk WASD / arrowsDrive W / S throttle / reverse, A / D steerRun ShiftJump / handbrake SpaceEnter / exit car EFly / land F3, Q / E down / up

Your actual street, in a browser

This is the SETech engine running as WebAssembly with WebGPU, streaming live OpenStreetMap data for wherever you point it. Nothing here is a pre-built level: the roads, buildings, pavements and street furniture are fetched for the coordinates you give it, and the ground is real elevation data. Give it your own address and walk down your own road.

Streamed, not shipped

Sectors are fetched and built around you as you move, then released once you leave. The world has no edge and no load screen.

Real ground

Terrain comes from elevation tiles, so hills are the hills that are actually there. Roads are painted analytically, sharp at any distance.

Walk or take flight

Explore on foot, or press F3 to send the same third-person character into flight and survey the streamed city from above.

Controls

Needs a WebGPU browser: recent Chrome or Edge, or Safari 18+. First load downloads about 35 MB of engine and assets, then map data streams as you explore.